But Black may abandon the idea of maintaining his Pawns and rather use them for an assault against the King. The game then takes a wholly different turn. Thus results the Gambit of Salvio.
1 P-K4
P-K4
2 P-KB4
PxP
3 Kt-KB3
P-KKt4
4 B-B4
P-Kt5
5 Kt-K5
Q-R5ch.
6 K-B1
Kt-QB3
Now development is all important.
7 P-Q4 ...
If 7 KtxBP, the development of Black becomes overwhelming.
7 ... B-B4;
8 Q-K1
P-Kt6;
9 KtxR
B-B7;
10 Q-Q1
Kt-B3. Now Black will attempt to force P-B6, for instance, by P-Q4 and BX5 and will overrun White.
7 ... KtxKt
8 PxKt
B-B4
9 Q-K1
QxQch.
To force the attack by 9 ... P-Kt6 is unjustified because the White Knight would soon occupy the strong post KB3.
10 KxQ
Kt-K2
11 BxP
Kt-Kt3
12 P-KKt3
B-Q5
Black has the best of it. If 13 Kt-B3
KtxP; 14 XX5, XxB. And if 13 P-B3
BxKP;
14 R-B1
P-KB3. Or 12 R-B1
KtxB;
13 RxKt
B-K6, threatening 14 ..., B-B8, White has a hard game.