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But Black may abandon the idea of maintaining his Pawns and rather use them for an assault against the King. The game then takes a wholly different turn. Thus results the Gambit of Salvio.

P-K4 P-K4
P-KB4 PxP
Kt-KB3 P-KKt4
B-B4 P-Kt5
Kt-K5 Q-R5ch.
K-B1 Kt-QB3

Now development is all important.

P-Q4 ...

If 7 KtxBP, the development of Black becomes overwhelming. 7 ... B-B4; 8 Q-K1 P-Kt6; 9 KtxR B-B7; 10 Q-Q1 Kt-B3. Now Black will attempt to force P-B6, for instance, by P-Q4 and BX5 and will overrun White.

7 ... KtxKt
PxKt B-B4
Q-K1 QxQch.

To force the attack by 9 ... P-Kt6 is unjustified because the White Knight would soon occupy the strong post KB3.

10 KxQ Kt-K2
11 BxP Kt-Kt3

12 P-KKt3 B-Q5

Black has the best of it. If 13 Kt-B3 KtxP; 14 XX5, XxB. And if 13 P-B3 BxKP; 14 R-B1 P-KB3. Or 12 R-B1 KtxB; 13 RxKt B-K6, threatening 14 ..., B-B8, White has a hard game.