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The Centre Game and The Centre Gambit.

P-K4 P-K4
P-Q4 ...

Black frustrates the simple threat to gain a pawn most easily by capturing the assailant Pawn.

2 ... PxP
QxP ...

The early exposure of the Queen allows Black to gain a move by attacking it.

3 ... Kt-QB3
Q-K3 ...

The Queen might also go to R4, but on K3 it has better opportunities for attack on the King's side.

4 ... Kt-B3
Kt-QB3 ...

White must not attack prematurely as, for instance, by 5 P-K5 Kt-KKt5; 6 Q-K4 P-Q4!; 7 PxP in passing 7 ... B-K3, and Black is so well developed that the Pawn minus is more than compensated for.

5 ... B-Kt5
B-Q2 O-O
O-O-O P-Q3
Q-Kt3 Kt-K4

Black menaces now 9 ..., (]BxX followed by 10 ..., XxP, also 9 ..., [!)X-R4. All in all, he is well prepared for the ensuing struggle.

White can play a veritable Gambit -- the above line of play is one in name only -- by abandoning his Pawn for the time being.

P-QB3 P-Q4

To capture the Pawn would develop White so rapidly as to give him sufficient compensation for the loss in material.

KPxP Kt-KB3
QxP QxP
Kt-B3 Kt-B3

Black is well developed.